Wednesday Tidbit: Fix missing Puppet attributes on vRealize Automation blueprints

Occasionally you come across an issue which bugs the hell out of you. Despite wanting needing to resolve it badly, you know it’s going to be a case of trial and error, and it’s going to consume a lot of your time. The other day I came across one these issues, and just as I suspected, the majority of an evening would be spent trying to resolve it. Continue reading